Gigabyte GeForce GTX 1060 WindForce OC 3GB Review

November 28, 2016 | 10:26

Tags: #gtx-1060-3gb #pascal

Companies: #gigabyte #nvidia

Doom

Publisher: Bethesda Softworks

From our Doom review:

'Mainly though, it’s the single-player that revives Doom’s fortunes, which makes for a refreshing reversal of the norm for FPS’ these days. Even thinking about it as I write this gives me a little buzz of adrenaline, such is its incredible intensity and pace. There are mistakes, and I wish it brought a little more that was new to the fore. Nevertheless, the quality of Doom’s core combat is undeniable, and I doubt there’s a beating heart in the land that will remain steady when the portals of Hell open this time around.'

Gigabyte GeForce GTX 1060 WindForce OC 3GB Review Gigabyte GeForce GTX 1060 WindForce OC 3GB Review - Doom Gigabyte GeForce GTX 1060 WindForce OC 3GB Review Gigabyte GeForce GTX 1060 WindForce OC 3GB Review - Doom
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Doom is unique amongst our benchmarks for its use of the Vulkan API - OpenGL is also supported, but it's Vulkan that we're interested in benchmarking. FRAPS does not work at all with Vulkan, and though Doom has built-in performance metric monitoring there is no means of recording it. As such, we use PresentMon, an Intel-made Event Tracing for Windows (ETW) FPS monitor. Its command line interface and .csv results output make it fussy and time-consuming, so we also utilise the nifty PresentMonLauncher application that adds a basic GUI and a results analyser that gives you minimum and average frame rates - a big shout out to Andrew at TechteamGB and Jim at AdoredTV for their work on this. Recording in this way does appear to have a small performance penalty, but this affects all cards in a roughly equal fashion and is currently the best means of benchmarking Vulkan performance. We benchmark a 30-second manual run through an early part of the game that we found to be relatively demanding and also repeatable. It involves plenty of running, an explosion and blasting demons to smithereens - exactly what you'll be doing in-game.

Doom

1,920 x 1,080, Vulkan, 'Ultra' settings

  • Palit GeForce GTX 1070 GameRock Premium Edition 8GB
  • Sapphire Radeon RX 480 Nitro OC 4GB
  • Sapphire Radeon RX 480 Nitro OC 8GB
  • Asus Radeon RX 480 Strix OC 8GB
  • Sapphire Radeon RX 470 Nitro OC 4GB
  • Nvidia GeForce GTX 1060 Founders Edition 6GB
  • Gigabyte GeForce GTX 1060 WindForce OC 3GB
  • MSI GeForce GTX 1050 Ti Gaming X 4GB
  • Gigabyte GeForce GTX 950 OC 2GB
  • Gigabyte Radeon RX 460 WindForce 2X OC 2GB
    • 87
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    • 95
    • 41
    • 62
    • 22
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    • 12
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0
25
50
75
100
125
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175
Frames Per Second
  • Minimum
  • Average

Doom

2,560 x 1,440, Vulkan, 'Ultra' settings

  • Palit GeForce GTX 1070 GameRock Premium Edition 8GB
  • Sapphire Radeon RX 480 Nitro OC 8GB
  • Sapphire Radeon RX 480 Nitro OC 4GB
  • Sapphire Radeon RX 470 Nitro OC 4GB
  • Nvidia GeForce GTX 1060 Founders Edition 6GB
  • Gigabyte GeForce GTX 1060 WindForce OC 3GB
  • MSI GeForce GTX 1050 Ti Gaming X 4GB
    • 77
    • 104
    • 58
    • 79
    • 55
    • 78
    • 53
    • 71
    • 50
    • 66
    • 41
    • 55
    • 26
    • 41
0
25
50
75
100
Frames Per Second
  • Minimum
  • Average

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